The two things I’m going to miss this summer

June 6th, 2010

Okay so I’ve been spending a lot of time talking about how excited I am for my trip this summer. (For those of you who are counting, I leave in 11 days!) But there are a few things, mostly two things, that I’m going to miss about being home in the U.S. of A. :blank:

The first thing I’m going to miss, obviously, is playing video games. And I’m going to be without regular internet access during E3, and I’m going to be sad that I can’t get frequent updates as to what’s going on.

But the bigger thing that I’m going to miss is the third season of True Blood. See preview below: :spin:

DROOL. I love Sookie/Eric. The only good thing about being away during the season’s airing is that when I get back, I’ll be able to binge-watch the whole season.

Oh, also, HBO’s promo posters for the season are wonderful. Just sayin’. :fyi:

June 6th, 2010


In which I disagree with Heavy Rain creator David Cage

June 3rd, 2010

So a couple weeks ago, I was taking the bus from New York to Philadelphia, reading the May issue of GamePro. Despite the fact that I’m still in the middle (I think?) of Heavy Rain, I decided to read the magazine’s interview with David Cage, the game’s creator. (Luckily for me, there were no spoilers. :sweatdrop: )

It was a really interesting interview, to those of us who care about the direction the video game industry is going, and I was especially struck by this quote (my emphasis):

My goal is for Heavy Rain to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If you don’t have this ambition as a video-game creator, then maybe you should do something else, because this is what creation and art is about. If you don’t do art with interactivity, then you better make toys.

And also this one, continuing on the same theme:

I think the [video game] industry is at a turning point where it should decide if we want to be toys for kids forever, or to allow some creators to express something deeper than just smashing zombies or killing monsters. … I see Heavy Rain as year one of this new era where games should be more than toys.

“Yes,” I thought, for I am a longtime fan of serious, mature games, “I totally agree!” And then I put the magazine down to play some Bejeweled on my iPhone.

A few minutes later, I became aware of the irony of the situation. Bejeweled, as you probably know, is the epitome of what many call the “casual game.” Of course, as someone recently said or wrote (I forget who :oops: ), any game becomes hardcore if you play it enough, but I think it’s safe to say that Bejeweled fits into the category of toy games that David Cage mentioned in the interview.

Bejeweled, the "toy game" Heavy Rain, the "serious game"

So as I mindlessly matched colored gems, I got to thinking: As I understand it, there are two major problems with David Cage’s statements as quoted above.

 

1. Heavy Rain is SO not the first game (or “year one”) of games being “more than toys.”

I’ve been playing video games seriously for ten years or so, which isn’t that long in the grand scheme of things. But I’ve made it a priority to play as wide a range of games as possible in order to learn as much as I can about the industry and its history. My favorite games range from the frivolous–Guitar Hero II–to the somber–Suikoden, parts of the Metal Gear Solid games, Final Fantasy VIII, Hotel Dusk–to the over-the-top absurd–Katamari Damacy, other parts of the Metal Gear Solid games, Typing of the Dead.

Katamari! Galatea in, um, action

I’ve played text adventures that scrutinize the meaning of lifeGalatea–and games where the story is barely relevant, if at all–Puzzle Quest, all Mario games; games that mix the light-hearted with the heartrendingSuper Metroid, the Chrono games–and games that defy categorization–EarthBound. Need I continue?

Pretty much the only thing all the video games above have in common is that they came out before Heavy Rain.

Video games have been pushing the envelope for years–be it in terms of storytelling, visuals, or the ever-dubious “gameplay.” Forget the question of whether or not video games are art; ever since the birth of the medium, video games have been adapting to incorporate an ever-expanding variety of, well, games.

And yes, many of these fit easily into the category of “toy,” and even, in Cage’s words, “toys for kids.” But, regardless of what some mainstream media outlets, obnoxious politicians, and other generally not-in-the-know people would have you believe, the majority of gamers are adults, and the majority of games are aimed at adults.

When prominent game designers like Cage imply that video games are mostly created for kids, he just hurts the image of video games that non-gamers have, and puts himself squarely in the camp with everyone who doesn’t understand the nuances of the game industry.

The result of this? I’m sorry David Cage, and I do like Heavy Rain a great deal, but you’re not the first one to think of making games that are “more than toys.” Or, more importantly, the first one to do it.

 

2. There is no reason why, if game developers want to make them and gamers want to play them, there shouldn’t be “toy” games as well as “serious” games.

This is actually my bigger problem with the Cage interview that is clearly really getting on my nerves.

As I said above, I do like Heavy Rain. I like it a lot, actually–I enjoy the moral tension of my decisions in the game, and the feeling that my actions really do affect the lives of the characters. I’m a big fan of the mature storyline, though, to be fair, the controls can be a little crazy-making and very much like a several-hour-long QTE.

But just because I like Heavy Rain’s serious, gritty approach to in-game storytelling, it doesn’t mean that I like it more than the way that other games do it. The two are simply different. Should the Katamari series start allowing the player to decide to cut off one of the Prince’s fingers or shoot the King of All Cosmos? Um… obviously, no. :duh: And should game designers stop designing games that aren’t going to give their players options like that? Again, obviously, no.

I’m not saying that David Cage is calling for an end to fun (purely fun, that is) games–even though his quote could totally be interpreted that way, I’m going to choose to give him the benefit of the doubt here and assume that isn’t what he meant. :doubt:

But come on! There’s nothing wrong with games that don’t take themselves all that seriously. It’s far more important for game designers to do a great job at what they want to do than to try–and possibly, even likely, fail–to make every single game about serious moral choices and societal problems.

It’s great that David Cage and the others who worked on Heavy Rain are making strides in their niche of the video game medium, and even better that they’re so passionate about it. But just because they believe strongly in what they’re doing, that doesn’t mean they should rain scorn on the game designers who are moving in a different, albeit just as valuable, direction–and, by proxy, the gamers who play those games.

June 3rd, 2010